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Aug 16th - Calamity Nemesis & Pirate Gold

The mightiest boss has descend upon the open plain! Pirate Gold event is also back!

Nemesis Raid Boss has returned, and this time it brings its powerful calamity form! Are you ready to face its might? We've also adjusted the schedules for all other raid bosses, and soul rewards have been doubled. The Pirate Gold event and Captain Red Claw are back too, so set sail and hunt for treasure! In this patch, the value of silver across the game has been increased tenfold. As a result, the silver gained from killing creeps in Open World has been reduced to 10% of its previous amount. Mission silver rewards and other silver-related uses have been adjusted accordingly. Additionally, new town jobs have been introduced, allowing you to trade Open World materials for souls. (Note: Open World materials have been removed from all crafting recipes, so trade them in freely!)


P.S. As mentioned earlier, the schema can now only be used once when crafting items. However, both the schema and the Armor and Weapons of Sin will have a chance to drop from the Arena instead. ;)


Patch Note v8.50


  • Change Opw Event to Pirate Gold with pirate rum item.


  • Added new event creeps: Zombie Shrimp and Zombie Fish and their opw jobs.




  • Updated Namesis and Calamity Nemesis with 3 new moves: Gravity Lock, Summon Genesis Seeds, and Destruction Ray.


  • Re-added new Open World's raid boss: Calamity Nemesis. (Image from mobile version)



  • Added new Calamity Nemesis summon item: C.Summon XI


  • Added new Calamity material items from all calamity bosses.




  • Re-arranged opw raid schedule as followed: (Nemesis will have 40% chance to spawn in ? slot)



  • Increased all calamity raid jobs' reward to 40 souls.


  • Increased all raid boss jobs' reward to 20 souls.


  • Added 35 new opw material traded-in for souls jobs for 10 souls each.


  • Opw Hunt and Material Hunt jobs will now be given according to Players Rank+-6 (Max 35th quests)


  • Opw Material 23% drop rate will now be reduced if player's level exceed the killed creep. (Min 1%)


  • Reduced all mission reward silvers by around 50%


  • Open world creeps will now only return 10% silver from before (according to coppper to silver conversion rate.)


  • Unlocking new demon skill will now cost 1300 silver (13000 for satanic.)


  • Upgrading demon skill level will now cost 666 silver (6666 for satanic.)


  • Equiping Anima will now cost: 60, 130, 300, 666, 1300, 3000.



  • Most trinkets will now be sold in Soul Tower Shop.


  • Re-arranged all crafting materials and remove all open world materials from crafting.


  • Schema will now be used up when crafting.


  • All sin arenas's chest3 will now have 1% chance to drop their legendary weapon and armor.


  • All sin arenas's chest3 will now have 4% chance to drop their legendary weapon and armor schema.


  • All sin arenas's chest2 will now have 3% chance to drop their rare weapon and armor.


  • All sin arenas's chest2 will now have 7% chance to drop their rare weapon and armor schema.


  • All sin arenas's chest1 will now have 5% chance to drop their uncommon weapons.


  • All sin arenas's chest1 will now have 10% chance to drop their uncommon weapons schema.


  • Soothing Wisp will now heal demons before creeps.


  • Updated all mobile interfaces to fit the landscape.


  • Added a new story image: Sinner Ghosts.




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